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INI File  |  2003-07-31  |  4KB  |  108 lines

  1. [preset00]
  2. fRating=2.000000
  3. fGammaAdj=1.994000
  4. fDecay=0.960000
  5. fVideoEchoZoom=2.000000
  6. fVideoEchoAlpha=0.000000
  7. nVideoEchoOrientation=0
  8. nWaveMode=0
  9. bAdditiveWaves=0
  10. bWaveDots=0
  11. bWaveThick=0
  12. bModWaveAlphaByVolume=0
  13. bMaximizeWaveColor=1
  14. bTexWrap=1
  15. bDarkenCenter=1
  16. bRedBlueStereo=0
  17. bBrighten=1
  18. bDarken=0
  19. bSolarize=1
  20. bInvert=1
  21. fWaveAlpha=1.882469
  22. fWaveScale=0.000000
  23. fWaveSmoothing=0.630000
  24. fWaveParam=-0.500000
  25. fModWaveAlphaStart=0.750000
  26. fModWaveAlphaEnd=0.950000
  27. fWarpAnimSpeed=1.000000
  28. fWarpScale=1.000000
  29. fZoomExponent=1.000000
  30. fShader=1.000000
  31. zoom=1.000000
  32. rot=0.000000
  33. cx=0.500000
  34. cy=0.500000
  35. dx=0.000000
  36. dy=0.000000
  37. warp=1.000000
  38. sx=0.980296
  39. sy=1.000000
  40. wave_r=1.000000
  41. wave_g=0.000000
  42. wave_b=0.000000
  43. wave_x=0.500000
  44. wave_y=0.500000
  45. ob_size=0.000000
  46. ob_r=0.000000
  47. ob_g=0.000000
  48. ob_b=0.000000
  49. ob_a=1.000000
  50. ib_size=0.001500
  51. ib_r=1.000000
  52. ib_g=0.250000
  53. ib_b=0.250000
  54. ib_a=0.000000
  55. nMotionVectorsX=64.000000
  56. nMotionVectorsY=48.000000
  57. mv_dx=0.000000
  58. mv_dy=0.000000
  59. mv_l=0.000000
  60. mv_r=1.000000
  61. mv_g=1.000000
  62. mv_b=1.000000
  63. mv_a=1.000000
  64. per_frame_1=warp = 0;
  65. per_frame_2=wave_mystery = -0.5;
  66. per_frame_3=vol = 0.167*(bass+mid);
  67. per_frame_4=xamptarg = if(equal(frame%15,0),min(0.5*vol*bass_att,0.5),xamptarg);
  68. per_frame_5=xamp = xamp + 0.5*(xamptarg-xamp);
  69. per_frame_6=xdir = if(above(abs(xpos),xamp),-sign(xpos),if(below(abs(xspeed),0.1),2*above(xpos,0)-1,xdir));
  70. per_frame_7=xspeed = xspeed + xdir*xamp - xpos - xspeed*0.055*below(abs(xpos),xamp);
  71. per_frame_8=xpos = xpos + 0.001*xspeed;
  72. per_frame_9=myx = 1.25*xpos + 0.5;
  73. per_frame_10=yamptarg = if(equal(frame%15,0),min(0.3*vol*treb_att,0.5),yamptarg);
  74. per_frame_11=yamp = yamp + 0.5*(yamptarg-yamp);
  75. per_frame_12=ydir = if(above(abs(ypos),yamp),-sign(ypos),if(below(abs(yspeed),0.1),2*above(ypos,0)-1,ydir));
  76. per_frame_13=yspeed = yspeed + ydir*yamp - ypos - yspeed*0.055*below(abs(ypos),yamp);
  77. per_frame_14=ypos = ypos + 0.001*yspeed;
  78. per_frame_15=myy = 1.25*ypos + 0.5;
  79. per_frame_16=
  80. per_frame_17=cx = 0.5 + 0.05*sin(0.497*time);
  81. per_frame_18=cy = 0.5 +0.05*sin(0.413*time);
  82. per_frame_19=volume = 0.15*(bass_att+bass+mid+mid_att);
  83. per_frame_20=beatrate = if(equal(beatrate,0),1,if(below(volume,0.01),1,beatrate));
  84. per_frame_21=lastbeat = if(equal(lastbeat,0),time,lastbeat);
  85. per_frame_22=meanbass_att = 0.1*(meanbass_att*9 + bass_att);
  86. per_frame_23=peakbass_att = if(above(bass_att,peakbass_att),bass_att,peakbass_att);
  87. per_frame_24=beat = if(above(volume,0.8),if(below(peakbass_att - bass_att, 0.05*peakbass_att),if(above(time - lastbeat,0.1+0.5*(beatrate-0.1)),1,0),0),0);
  88. per_frame_25=beatrate = max(if(beat,if(below(time-lastbeat,2*beatrate),0.1*(beatrate*9 + time - lastbeat),beatrate),beatrate),0.1);
  89. per_frame_26=peakbass_att = if(equal(beat,0),if(above(time - lastbeat,2*beatrate),peakbass_att*0.95,peakbass_att*0.995),bass_att);
  90. per_frame_27=lastbeat = if(beat,time,lastbeat);
  91. per_frame_28=peakbass_att = max(if(beat,bass_att,peakbass_att),1.1*meanbass_att);
  92. per_frame_29=beatcounter = if(above(beat,0),beatcounter +1, beatcounter);
  93. per_frame_30=beatcounter = if(above(beatcounter,8), 0, beatcounter);
  94. per_frame_31=beateven = beatcounter%4;
  95. per_frame_32=mode = if(beat,(mode+rand(3)+1)%4,mode);
  96. per_frame_33=beateven = if(equal(beateven,3),-1,beateven);
  97. per_frame_34=beateven = if(equal(beateven,0),0.1*(myx+myy),beateven);
  98. per_frame_35=beateven = if(equal(beateven,2),0.1*(-myx-myy),beateven);
  99. per_frame_36=dx = 0.1*beateven*myx;
  100. per_frame_37=dy = 0.1*beateven*myy;
  101. per_frame_38=monitor = beateven;
  102. per_frame_39=wave_a = Bass_thresh;
  103. per_frame_40=zoom = 1.5 +0.25*myy;
  104. per_frame_41=rot = myx*beateven;
  105. per_frame_42=wave_x = 0.5 + 0.05*myx;
  106. per_frame_43=wave_y=0.5 + 0.05*myy;
  107. per_frame_44=
  108.